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Thursday, October 12, 2017

Races of Gyen

Humans

Garden variety humans. Come in different sizes, shapes and colors. Good at lots of things but tend to suck against enemies with more specialized powers and abilities.

Weed Halflings

Halflings who grow and smoke fun weed. One of the most numerous halflings in Gyen. Not strong but good at talking their way out of trouble. 

Snow Halflings

Halflings native to snowy tundra. Resistant to cold weather and excellent hunters. Unlike other halflings, they tend to be quiet and taciturn. 

Sand Halflings

Halflings who dwell in deserts and beaches. Tend to be intrepid merchants. While certainly talkative like all other halflings, they are thought to be more well-educated and sophisticated.

High Elves

Uppity elves with lots of magic. Are usually snobs to the core and look down on other races, even other elves. Sophisticated but often rub other races off the wrong way.

Wood Elves

Elves who love and live in forests. They often take it upon themselves to care for all the creatures that dwell in and around their sanctuaries. Often dislike going to cities or using complex machines.

Deep Elves

Elves who love and live around large bodies of water like lakes and rivers. Are often skilled sailors and fishermen. Are also very protective of the waters where they make a living.

Dark Elves

Elves who love and live around underground areas. Are reclusive and sneaky and are thus often find work as criminals. Are very rarely trusted but are actually quite efficient.

Wild Elves

Elves who prefer a rugged lifestyle and, unlike other elves, generally disdain magic. While they lack the magic of other elves, they tend to be deadly warriors. Often work as mercenaries.

Mountain Dwarves

Stout dwarves who have no time for magic or pleasantries. While not generally belligerent, they are thought to be ruthless warriors. Have a thing for brewing alcoholic beverages.

Swamp Dwarves

Savage dwarves who are noted for their use of magic. Often unfriendly and reclusive with strange traditions that lead to them being misunderstood. Have a thing for dark magic.

Coast Dwarves

Sophisticated dwarves who like to travel across the seas and often live on beaches and coasts. They are often explorers and fishermen due to their mastery of the waves. Are thought to be attractive. 

Bush Gnomes

Gnomes that dwell on the surface. They tend to be friendly and curious and are expert craftsmen. Are usually well-liked but tend to be too talkative.

Cave Gnomes

Gnomes that dwell in underground tunnels. They tend to be anti-social and prefer to be left alone. Prefer to be quiet and often avoid eye contact. 

Frost Giants

Giants who live in frigid lands far to the north and are the largest of their race. Have a strong warrior culture and a passion for poetry. Tent to be boisterous and belligerent.

Flame Giants

Giants who live in deserts and are the most inclined to magic among them. Have a complex writing system that is poorly understood by other races. Have a scholarly and snobbish attitude. 

Stone Giants

Giants who live in dense woodlands and craft mighty cities of stone. Have a warlike culture but understand the importance of an education. Are well-disciplined and quite civil. 

Goblins

Crafty creatures of barren lands with a knack for mischief and thievery. Have a rather ruthless culture and are often associated with crime. While usually weak, they can be surprisingly lethal. 

Satyrs

Goat people who can be quite goat-headed in terms of being stubborn. Are usually friendly and civil unless provoked. Tend to be wild in their traditions.

Orcs

Large, warlike and destructive creatures who usually dwell in arid lands. Prize physical strength and combat prowess. Can be civil when needed but usually brutish.

Ogres

Boisterous horned giants with massive appetites. Will cook and eat just about anything if given the opportunity. While considered savages, they make quite the connoisseur or chef.

Trolls

Burly horned giants with a stubborn outlook on life. Usually mistrusted by other races but are actually quite intelligent. Have a talent for carpentry, engineering and annoying others.

Cyclopses

One-eyed giants with a talent for craftsmanship and, bizarrely enough, marksmanship. Have some skill in magic though not by much. Make great blacksmiths and tinkers.

Minotaurs

Bull people who tend to be bull-headed and hate bullshit. Are not an inherently magical race and prefer physical combat. Can still be surprisingly civil in some communities.

Light Homunculi

Homunculi with power over the light element. Are resistant to light magic and are adept at casting it. Have moon-white skin.

Fire Homunculi

Homunculi with power over the fire element. Are resistant to fire magic and are adept at casting it. Have bright red skin.

Ice Homunculi

Homunculi with power over the ice element. Are resistant to ice magic and are adept at casting it. Have light blue skin.

Thunder Homunculi

Homunculi with power over the thunder element. Are resistant to thunder magic and are adept at casting it. Have deep purple skin.

Wind Homunculi

Homunculi with power over the wind element. Are resistant to wind magic and are adept at casting it. Have sea-green skin.

Earth Homunculi

Homunculi with power over the earth element. Are resistant to earth magic and are adept at casting it. Have golden-yellow skin.

Shadow Homunculi

Homunculi with power over the shadow element. Are resistant to shadow magic and are adept at casting it. Have dark grey skin.

Vampires

Terrifying human-like creatures that can drain the vitality of other living beings. Weak during the day but lethally strong in the night. Do not sparkle.

Ghouls

Bizarre desert-dwelling creatures of the night. Have strange customs that really freak out others. They have an uncanny mastery over magic.

Werewolves

Wolf people with a penchant for being loyal warriors. They tend to be stronger and more resilient at night. Can take on a more monstrous form when needed.

Grimalkin

Cat people with a bizarre relationship with the stars. Often easily distracted but are strong allies to those willing to recruit them. Majority have an addiction to catnip.

Pixies

Fae of the surface lands, they possess wings that allow them limited flight. They are associated with air and the season of spring. While cheerful and sprightly, they are agile and ruthless combatants.

Merfolk

Fae of the seas, they possess gills and fins that allow them to live in and around bodies of water. They are associated with water and the season of summer. They tend to be reclusive but a few are outgoing.

Salamanders

Fae of the burning lands, they possess hardened spiky plates on their skin. They are associated with fire and the season of autumn. They are well-known for their mischief and quick wit.

Wights

Fae of the snowy wastes, they are known for their sharp and beautiful features. They are associated with snow and the season of winter. They possess frigid attitudes and stoic minds.

Archons

Angelic beings with innate light powers. They tend to be powerful against enemies that are evil although they can be evil themselves. They can be identified by their feathery wings and haloes.

Devils

Demonic beings with innate shadow powers. They tend to be very strong against enemies that are good although they can turn good too. They possess horns and barbed tails.

Nagas

Spiritual beings with a largely neutral disposition. Prefer to be quiet and philosophical in all their activities. Can be identified by their serpentine or snake-like features. 

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